AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Switzerland Q4 2021
A look at the performance of the top 5 boxing games on iOS in Switzerland during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top boxing games on iOS in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at approximately $450 in late October and ending the quarter with around $289. Weekly downloads ranged from a low of 35 to a peak of 132, while weekly active users varied between 93 and 199, showing a general decline towards the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a significant spike in weekly revenue, hitting $460 in late November and another peak of $406 in mid-December. Weekly downloads had a notable peak at 142 in early November but generally remained low. Active users showed a peak of 459 in early November, with a gradual decline to 150 by the end of December.
WWE Mayhem from Reliance Games demonstrated a steady weekly revenue, peaking at $390 in early November. Downloads spiked at 125 in mid-October but mostly hovered around lower numbers. Active users peaked at 222 in mid-October and showed fluctuations, ending the quarter at 98.
EA SPORTS™ UFC® by Electronic Arts saw consistent weekly revenue, peaking at $158 in late November and maintaining around $122 by the year's end. Downloads showed a steady increase, peaking at 86 in the last week of December. Active users also showed an upward trend, peaking at 295 in mid-December.
Real Boxing: KO Fight Club from Vivid Games S.A. had a modest revenue peak of $136 in early December. Downloads remained relatively low, peaking at 59 in the last week of December, while active users showed a steady increase, peaking at 86 at the end of the quarter.
For more detailed insights, visit Sensor Tower.